Software
Cebas thinkingParticles R4.0 SP1 for 3dsmax 2008/2009/2010/2011 win32/64-bits
Cebas thinkingParticles R4.0 SP1 for 3dsmax 2008/2009/2010/2011 win32/64-bits Free & Full Download

[MULTi] Cebas thinkingParticles R4.0 SP1 for 3dsmax 2008/2009/2010/2011 win32/64-bits | SEPARATE LiNKS
thinkingParticles™ 4.0 is the next generation rule based particle system for 3ds Max and 3ds Max Design, offering unparalleled power to the user. thinkingParticles in its latest incarnation, Release 4, (R4) redefines Fluid, Rigid Body and Particle F/X simulation in a whole new way.
The advantage thinkingParticles delivers over event-based particle systems, (which works on triggers and time dependent events) made it the #1 choice of Uncharted Territory for creating Fluid, Rigid Body Dynamics and Particle Effects for their movie production of "2012." thinkingParticles was the key production tool responsible for driving the most prominent special effects in the movie "2012". Our latest additions to the software made it so powerful, it actually rendered the need for practical effects to zero!!
We trust, that you will find, by using thinkingParticles 4.0, that you will be able to create all the incredible effects that you have always wanted to create, but until now, have not been able to, due to the limitation of existing technologies.
The real power of thinkingParticles comes from its unlimited combination of conditions and operators that define the behavior of each single particle, in a particle system. As a programming language offers all the freedom and power to a programmer, so thinkingParticles offers the same unlimited power to the 3ds Max and 3ds Max Design artist.
What's the real deal with thinkingParticles ?
thinkingParticles offers its particle system functionality through a kind of programming approach. However, unlike programming, you won't have to write a single line of code! A powerful visual "Wire Setup Interface" enables any 3ds Max artist to define the rules and conditions that control the particle behavior. Because it is a "program" that controls the particles and their behavior, you will find that there is no limit to what you can do! Nearly every particle effect can be created or controlled through a set of operators and conditions.
Rule-based Versus Event-driven Particle Systems
Where does thinkingParticles stand? The difference between event-driven particles and rule-based particles can be summed up quite simply. An event-driven particle system usually works, based on "triggers" or events that must happen to activate an effect. This implies some kind of key frame related effects while thinkingParticles is totally independent of any timing and key framing!
thinkingParticles offers true Non Linear Animation technology. Rules and conditions control the particle effects, and not timers or events, that happen at certain key frames in an animation. A particle system created with thinkingParticles will always work, regardless of the timing or number of frames that may change in an animation.
Feature List of thinkingParticles R4
thinkingParticles™ Release 4 is like no other product from cebas Visual Technology Inc. This plug-in offers virtually an unlimited amount of features. This is because thinkingParticles has the flexibility of a programming language; its usability is limited only by the creativity of the 3ds Max artist. Remember, you do not need to learn programming or be able to write a single line of code to use thinkingParticles in 3ds Max. Everything is done through a visual wiring interface.
Below is a short list of some of the main features:
* Fully Procedural Joint handling (Creation, Setting)
* True Hierarchical Dynamics Breaking System
* Low-Subframe Sampling Joint System with Fast Solving Speed
* High Precision/Low Sub-Frame Sampling Rigid Body Dynamics Solver
* All new ShapeCollison Operator, re-coded from scratch, to take advantage of modern Multi-Core Systems
* Complete learning and training coverage! From beginners level, there are several hours of FREE Training Videos offered either directly from cebas or DVD tutorials from www.eat3d.com
* Fully rule-based particle system
* 100% Scriptable DynamicSet and ParticleGroup Control
* True Scriptable thinkingParticles Plugin Operators
* Procedural referencing system for non-linear animation
* Complete particle baking option into 3ds Max objects
* Dynamics Simulation Recording for all particles
* MatterWaves as rule-based operator included
* Any 3ds Max object may be turned into a particle
* Full hierarchical Condition and Operator workflow
* One or many particles can be accessed at any time
* Automatic and intelligent rule-based Object Fragmentation
* Advanced Object Tracking features to handle mesh animation
* Multi Purpose Complex Operators
* Advanced and highly optimized Particle Dynamic Engine
* Full support of Particle/Object interaction
* Complete object parameter access "through" particles
* Advanced "Blurp" Operator to handle complex particle morph effects
* Ultra fast Real-time Particle/Object Collision Detection
* Particles may be affected by 3ds Max geometry
* Advanced Crowd Control Features
* Instanced and morphable Skin or Physique Modifier support
* Special IK handling routines for real-time Crowd Control
* Advanced Wire Setup View for easier behavior setup
* Real particle Paint Support (particles carry color information)
* Extended PyroCluster support to access individual particles
* 100% integration into 3ds Max workflow
* All particle Space Warps are supported
* Enhanced and real-time rule-based Dynamics Engine
This feature list represents only a fraction of the total features available which you can use to create powerful visual effects with thinkingParticles. The possibilities are endless.
What's New in thinkingParticles R4
OS: Windows All
Language: English
Homepage: http://anonym.to/?http://www.cebasstation.com/

" target="_blank" rel="nofollow">http://hotfile.com/dl/81503444/60bebdb/CEBAS_THINKING_PARTICLES_R4.0_SP1_FOR_3DSMAX_2008_WIN32-XFORCE.zip.html" target="_blank">CEBAS_THINKING_PARTICLES_R4.0_SP1_FOR_3DSMAX_2008_WIN32-XFORCE.zip (39.27 MB)
What's the real deal with thinkingParticles ?
thinkingParticles offers its particle system functionality through a kind of programming approach. However, unlike programming, you won't have to write a single line of code! A powerful visual "Wire Setup Interface" enables any 3ds Max artist to define the rules and conditions that control the particle behavior. Because it is a "program" that controls the particles and their behavior, you will find that there is no limit to what you can do! Nearly every particle effect can be created or controlled through a set of operators and conditions.
Rule-based Versus Event-driven Particle Systems
Where does thinkingParticles stand? The difference between event-driven particles and rule-based particles can be summed up quite simply. An event-driven particle system usually works, based on "triggers" or events that must happen to activate an effect. This implies some kind of key frame related effects while thinkingParticles is totally independent of any timing and key framing!
thinkingParticles offers true Non Linear Animation technology. Rules and conditions control the particle effects, and not timers or events, that happen at certain key frames in an animation. A particle system created with thinkingParticles will always work, regardless of the timing or number of frames that may change in an animation.
Feature List of thinkingParticles R4
thinkingParticles™ Release 4 is like no other product from cebas Visual Technology Inc. This plug-in offers virtually an unlimited amount of features. This is because thinkingParticles has the flexibility of a programming language; its usability is limited only by the creativity of the 3ds Max artist. Remember, you do not need to learn programming or be able to write a single line of code to use thinkingParticles in 3ds Max. Everything is done through a visual wiring interface.
Below is a short list of some of the main features:
* Fully Procedural Joint handling (Creation, Setting)
* True Hierarchical Dynamics Breaking System
* Low-Subframe Sampling Joint System with Fast Solving Speed
* High Precision/Low Sub-Frame Sampling Rigid Body Dynamics Solver
* All new ShapeCollison Operator, re-coded from scratch, to take advantage of modern Multi-Core Systems
* Complete learning and training coverage! From beginners level, there are several hours of FREE Training Videos offered either directly from cebas or DVD tutorials from www.eat3d.com
* Fully rule-based particle system
* 100% Scriptable DynamicSet and ParticleGroup Control
* True Scriptable thinkingParticles Plugin Operators
* Procedural referencing system for non-linear animation
* Complete particle baking option into 3ds Max objects
* Dynamics Simulation Recording for all particles
* MatterWaves as rule-based operator included
* Any 3ds Max object may be turned into a particle
* Full hierarchical Condition and Operator workflow
* One or many particles can be accessed at any time
* Automatic and intelligent rule-based Object Fragmentation
* Advanced Object Tracking features to handle mesh animation
* Multi Purpose Complex Operators
* Advanced and highly optimized Particle Dynamic Engine
* Full support of Particle/Object interaction
* Complete object parameter access "through" particles
* Advanced "Blurp" Operator to handle complex particle morph effects
* Ultra fast Real-time Particle/Object Collision Detection
* Particles may be affected by 3ds Max geometry
* Advanced Crowd Control Features
* Instanced and morphable Skin or Physique Modifier support
* Special IK handling routines for real-time Crowd Control
* Advanced Wire Setup View for easier behavior setup
* Real particle Paint Support (particles carry color information)
* Extended PyroCluster support to access individual particles
* 100% integration into 3ds Max workflow
* All particle Space Warps are supported
* Enhanced and real-time rule-based Dynamics Engine
This feature list represents only a fraction of the total features available which you can use to create powerful visual effects with thinkingParticles. The possibilities are endless.
What's New in thinkingParticles R4
OS: Windows All
Language: English
Homepage: http://anonym.to/?http://www.cebasstation.com/

" target="_blank" rel="nofollow">http://hotfile.com/dl/81503444/60bebdb/CEBAS_THINKING_PARTICLES_R4.0_SP1_FOR_3DSMAX_2008_WIN32-XFORCE.zip.html" target="_blank">CEBAS_THINKING_PARTICLES_R4.0_SP1_FOR_3DSMAX_2008_WIN32-XFORCE.zip (39.27 MB)
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