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Digital-tutors: 174 Individual Maya Lesssons [HF,FS,Fs]
Date: 9 December 2010 | Author: vodongsondola | Views: 231    

Digital-tutors: 174 Individual Maya Lesssons [HF,FS,Fs] Free & Full Download

Digital-tutors: 174 Individual Maya Lesssons  [HF,FS,Fs]

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All the individual lessons for Maya. Lesson Outline (174 lessons) Adding a New Camera to Reference Additional Images Adding Anticipation to your Animations Adding Right Click Render Option for maya Files in Windows Adjusting particles using an array mapper in Maya Animated Curve Extrusion in Maya Animated Sweep Ribbon Animating an objects s visibility in Maya Animating objects along a trajectory in Maya Animation Snapshot Trail ASHLI Bump Mapping in Maya ASHLI Shaders in Maya Backface creasing with toon lines in Maya Baking Topology to Targets Baking vertex color data into your geometry Binding multiple meshes to one skeleton in Maya Breaking Tangents in Maya Building a Soft Body Antenna in Maya Color coding animation curves in Maya Controlling Transfer Attributes with the Paint Weights Tool Converting Linear Curves to Cubic Curves in Maya Converting Surfaces in Maya Creating a Glow Effect wiht UV Sets in Maya Creating a Pelvic Limb Ring for a dog in Maya Part 1 Creating a Pelvic Limb Ring for a dog in Maya Part 2 Creating a Pelvic Limb Ring for a dog in Maya Part 3 Creating a Perfect Sphere for nCloth Simulations Creating a proxy cage for a rigged model Creating a slithering snake using a Singel Deformer in Maya Creating a turntable animation in Maya Creating Custom viewport Layouts in Maya Creating New Topology by Projecting Curves in Maya Creating particles at rigid body collisions Creating Particles in Maya Creating Surfaces by Lofting Curves in Maya Delete Non Deformer History Disconnecting Joints in Maya Efficiently Working wiht Parenting in Maya Extrude Faces and Edges Along Curves in Maya Facking Rim Lighting with Materials Finding hidden objects in Maya Finding Overlpapping UVs with Shade UVs Fixing texture distortion with Warp Image in Maya Follow-through and Overlapping Animation Full Body IK Getting started with the ikSpringSolver How to use the Align Tool in Maya Inserting Joints in Maya Interactive placement of lights in Maya Interactive primitive creation in Maya Interactive Primitive Subdividing in Maya Layering animation in Maya Maya Fur Kit Update - Using Maya Hair as curve attractors for fur Modeling Air Tanks and Horses in Maya Moving UVs Numerically in Maya New selection features of Maya 2009 nParticles Interactions in Maya Opening Newer Scene Files in Older Version of Maya Painting Blend Shape Weights Particle Collision Effects in Maya Polygon Bridge Tool Positioning objects along a curve in Maya Preserving UVs in Maya 2009 Previewing Smothed Geometry in Maya Ramp Tricks Coloring bump Ramp Tricks Double-sided Shaders Ramp Tricks Glow Control Ramp Tricks Single Switch Ramp Tricks Wireframe renders Re-Attaching a head with Blendshapes to its body Removing Joints in Maya Removing nParticles in Maya Renaming wiht fcheck in Maya Rendering from the command prompt Rendering Geometry that has Vertex Color data Rendering Smooth mesh Previews in Maya Rotating an Object s Pivot in Maya Secondary foot controls for the Character Setup Kit Selecting component loops in Maya 2009 Setting up a pond and wake system in Maya Sketching particles in Maya Smoth and Rigid Binding in Maya Smoth Mesh Rendering in Maya Split Edge Ring Tool Splitting Polygons in Maya Substitute Geometry Surface Sampler Template Channels in Maya The Dos and Donts of Deleting Components The Inserte Key tool versus the Add Key Tool in Maya Toon Intersection Lines Transfering UVs in Maya 2009 Transfering UVs using the Tansfer Attributes command in Maya Understanding Maya s Reverse node Understanding Squash and Stretch in Maya Updates to the modeling menu set and creating custom nenus in Maya Updates to the script editor and inline cell mathematics in Maya Using Add Divisions in Maya Using Append to Polygon Tool in Maya Using Bake Simulation in Maya Using Blendshapes as a modeling tool Using Bookmarks in Maya Using Bridge Edge Tool in Maya Using Cut Faces Tool in Maya Using Delete Edge - Vertex Tool in Maya Using Depth Mapas as image plane Using Detach Component Tool in Maya Using Duplicate Face Tool in Maya Using expressions to automate follow-through in Maya Using Extract Tool in Maya Using Extrude Tool in Maya Using Extrude Vertex and Chamfer Vertex in Maya Using Flow Path Objects in Maya Using Geometry Caching in Maya Using History to create geometric effects in Maya Using Influence Objects in Maya Using Insert Edge Loop Tool in Maya Using IPR Rendering with Mental Ray in Maya Using Keep Faces Together Tool in Maya Using layered shaders in Maya Using Level of Detail to automatically swap out geometry Using Maya Condition node Using Maya Soft selection feature Using Mental Ray nodes in Layered shaders in Maya Using Mirror Geometry Tool in Maya Using Mothion Paths in Maya Using Motion fields with fluids in Maya Using Motion Trails in Maya Using Muscle Shrinkwraper for modeling Using non-linear deformers to create a candy cane Using NURBS to Build a Flower Pot in Maya Using Offset Edge Loop Tool in Maya Using Offset Edge Loop tool to quickly add resolution Using Poke Face in Maya Using ramps to quiclky texturing multiple objects wiht a single shader Using raytraced Shadows in Maya Using Reverse Normals in Maya Using Reverse Surface in MAya Using Separate - Combine in Maya Using the Annotate Node and Notes in Maya Using the Artisan Toll in Maya Using the Birail Tool in Maya Using the Channel Box in Maya Using the Cube primitve in Maya Using the Graph Editor in Maya Using the Heat Map in Maya 2009 Using the Input Box in Maya Using the Merge Tool in Maya Using the Merge Vertex Tool in Maya Using the Move Skinned Joints Tool Using the Scatter attribute in Maya Using the Slide Edge Tool in Maya Using the Smoth Skin Weights Tool in Maya Using the Smoth UV Tool in Maya 2009 Using the Split Polygon Tool in Maya Using the Spring Solver Using the undoable Camera Settings Using the UV Lattice and Unfold UV tools in Maya Using the ViewCube in Maya Using the virtual sliders with channel box in Maya Using Transform Component in Maya Using Transform Component tool to randomize geometry Using UV Texture to select and modify multiple objects Using Wedge Face in Maya Using X-Ray Shading in MAya Utilizing Maya Aim Constraint Utilizing Maya Frame cache node Utilizing Maya s PlusMinusAverage node Utilizing Render Proxies in Maya Working wiht Primitives - Polygons Working with Containers in Maya Working with Maya s Wire Deformer Working with Primitives - NURBS Working with Primitives - Subdivision Surfaces Working with ramp and graph widgets in Maya Follow the link if you want to know the lessons included:

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Digital-tutors: 174 Individual Maya Lesssons  [HF,FS,Fs]

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Digital-tutors: 174 Individual Maya Lesssons  [HF,FS,Fs]

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