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Vray 1.5 SP1 For Maya 2011 32Bit & 64Bit
Vray 1.5 SP1 For Maya 2011 32Bit & 64Bit Free & Full Download

Vray 1.5 SP1 For Maya 2011 32Bit & 64Bit | 85.26 MB
Now, V-Ray for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process. The comprehensive list of features provided by V-Ray for Maya includes true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching live footage, Environment Fog, a set of Sub-Surface Scattering shaders and many others. With official release of V-Ray for Maya in August 2009 V-Ray rendering solutions confirmed their image of indispensable tool that is always there help artists transform even the most ambitious creative visions into reality for both less time and lower cost without sacrificing quality.
Modified features
Move the render element separator character option to the Render Elements tab
Option to turn "Hide Render View" off
Optimize shadow calculations for materials with bump mapping
Speed up light linking export
Have an option to turn off all swatch updates but still be able to turn on the update on some of the materials
Add a multiplier to the V-Ray Light Mtl
When creating a Maya mesh from a proxy, shaders should be properly assigned to faces
Add some sanity checks for the DR hosts and "Resolve Servers" button
When making proxies place pivot of proxy at location of pivot of last object selected
Render Settings UI improvement
The Mtl Wrapper implementation should call shade () on the original material, if possible
Remove the "text" prefix from the create texture from V-Ray plug-in
V-Ray Mtl tweak
V-Ray Sun should be created with "Manual position" turn on
Batch rendering should send progress messages back to the main Maya process
Consider creating the Render elements nodes as normal dependency nodes, not shading ones
Implement the "Use irradiance map" option for V-Ray Mtl (vasil_velikov)
Option for simple sky portal in V-Ray Light
Rework switch utilities to work at render time, instead of at export
Importing V-Ray blend mtl from file
Bugs fixed
Modified features
Move the render element separator character option to the Render Elements tab
Option to turn "Hide Render View" off
Optimize shadow calculations for materials with bump mapping
Speed up light linking export
Have an option to turn off all swatch updates but still be able to turn on the update on some of the materials
Add a multiplier to the V-Ray Light Mtl
When creating a Maya mesh from a proxy, shaders should be properly assigned to faces
Add some sanity checks for the DR hosts and "Resolve Servers" button
When making proxies place pivot of proxy at location of pivot of last object selected
Render Settings UI improvement
The Mtl Wrapper implementation should call shade () on the original material, if possible
Remove the "text" prefix from the create texture from V-Ray plug-in
V-Ray Mtl tweak
V-Ray Sun should be created with "Manual position" turn on
Batch rendering should send progress messages back to the main Maya process
Consider creating the Render elements nodes as normal dependency nodes, not shading ones
Implement the "Use irradiance map" option for V-Ray Mtl (vasil_velikov)
Option for simple sky portal in V-Ray Light
Rework switch utilities to work at render time, instead of at export
Importing V-Ray blend mtl from file
Bugs fixed
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