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Autodesk 3Ds Studio Max 2011 (x86/x64)

Autodesk 3Ds Studio Max 2011 (x86/x64) | 11.26 GB

Autodesk 3ds Max 2011: is a comprehensive, integrated solution for 3D modeling, animation and rendering solutions for professionals in the field of game development, visual effects and design.
Autodesk 3D Studio Max Design V2010
Autodesk 3D Studio Max Design V2010 | 3.21 GB

Autodesk 3D Studio Max Design V2010

Autodesk 3D Studio Max Design V2010 | 3.21 GB
Explore, validate, and communicate your ideas with Autodesk 3ds Max Design 2010 software a comprehensive 3D modeling, animation, and rendering solution that supports the way architects, designers, engineers, and design visualization specialists approach their projects from initial concept models to final, cinema-quality presentations. Digital continuity with the AutoCAD, Revit, and Autodesk Inventor software product families makes 3ds Max Design a key solution for seamless digital visualization workflow.

Autodesk 3D Studio Max Design V2010
Autodesk 3D Studio Max Design V2010 | 3.21 GB

Explore, validate, and communicate your ideas with Autodesk 3ds Max Design 2010 software—a comprehensive 3D modeling, animation, and rendering solution that supports the way architects, designers, engineers, and design visualization specialists approach their projects—from initial concept models to final, cinema-quality presentations. Digital continuity with the AutoCAD, Revit, and Autodesk Inventor software product families makes 3ds Max Design a key solution for seamless digital visualization workflow.
http://nadirstudio.ru/images/progs/3dsmax_design_2010.jpg
Autodesk 3D Studio Max Design V2010
| 3.21 GB
Explore, validate, and communicate your ideas with Autodesk 3ds Max Design 2010 software—a comprehensive 3D modeling, animation, and rendering solution that supports the way architects,
Autodesk 3D Studio Max Design V2010

Autodesk 3D Studio Max Design V2010 | 3.21 GB
Explore, validate, and communicate your ideas with Autodesk 3ds Max Design 2010 software-a comprehensive 3D modeling, animation, and rendering solution that supports the way architects, designers, engineers, and design visualization specialists approach their projects-from initial concept models to final, cinema-quality presentations. Digital continuity with the AutoCAD, Revit, and Autodesk Inventor software product families makes 3ds Max Design a key solution for seamless digital visualization workflow.

Design3 - 3D Studio Max Pack 2011

Design3 - 3D Studio Max Pack 2011 | .flv | project files | 5.67Gb
http://i.lulzimg.com/b21384f189.jpg

Design3 - 3D Studio Max Pack 2011 | .flv | project files | 5.67Gb
http://i.lulzimg.com/b21384f189.jpg

Design3 - 3D Studio Max Pack 2011 | .flv | project files | 5.67Gb
Design3 - 3D Studio Max Pack 2011

Design3 - 3D Studio Max Pack 2011
| .flv | project files | 5.67Gb
http://i28.lulzimg.com/5de4280a84.jpg

3D Studio Max Collection (2011) | 25.01 GB
CGTuts+ Ballistic Shield 3d Studio Max 2012

CGTuts+ Ballistic Shield 3d Studio Max 2012

English | M4V | H264 364 kbps 29.970 fps | 1280x720 | AAC 128 kbps 48 KHz | 1.05 GB
Genre: elearning
The Gnomon Workshop – 3D Studio MAX – Christopher Nichols - Global Illumination – Interiors
The Gnomon Workshop – 3D Studio MAX – Christopher Nichols - Global Illumination – Interiors

eLearning | 3.38 GB
CGTuts+ Ballistic Shield 3d Studio Max 2012
CGTuts+ Ballistic Shield 3d Studio Max 2012
English | M4V | H264 364 kbps 29.970 fps | 1280x720 | AAC 128 kbps 48 KHz | 1.05 GB
Genre: elearning
The Gnomon Workshop – 3D Studio MAX – Christopher Nichols - Global Illumination – Interiors

The Gnomon Workshop – 3D Studio MAX – Christopher Nichols - Global Illumination – Interiors

eLearning | 3.38 GB

Continuing from his first DVD, Global Illumination: Exteriors, Christopher Nichols explains how interior global illumination differs from exterior GI.
Christopher focuses on the concept of digital sets and explores issues of interior lighting for GI, including the variety of light sources that can be used, as well as how space plays an important role in lighting. Christopher demonstrates the differences between regular light sources, environment light, IES lighting, area lights, and even how geometry and shaders can affect the lighting of a scene. Additionally, since bouncing light plays an important role in interior GI, this lecture looks at some special techniques such as using V-Ray’s photon mapping and light cache. Christopher also explores the idea of baking lighting into textures, which is a useful technique for some situations.
With Global Illumination: Interiors, you will see the rendering of an interior space in a whole new light.