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AUTODESK MAYA V.2012 x32 and x64-ISO
Date: 20 May 2011 | Author: SOUL | Views: 34    

AUTODESK MAYA V.2012 x32 and x64-ISO Free & Full Download

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Windows Sofware | AUTODESK MAYA V.2012 x32 and x64 | ISO | 2.84 GB


Autodesk® Maya® 3D animation software delivers an end-to-end creative workflow with comprehensive tools for animation, modeling, simulation, visual effects, rendering, matchmoving, and compositing on a highly extensible production platform. Whether you work in film, games, television, advertising, publishing, or graphic design, Maya offers state-of-the-art toolsets, combined into a single affordable offering designed to help meet today’s demanding production requirements. Autodesk® Maya® 2012 delivers new toolsets for previsualization and game prototyping, extended simulation capabilities, and improved pipeline integration.

New features in Maya 2012
- Viewport 2.0 Enhancements: Evaluate your work in a higher fidelity environment with full-screen effects in the high-performance viewport.
- Node-Based Render Passes: Create and edit node-based representations of render passes directly within Maya, to verify and refine your work.
- Editable Motion Trails: Edit animation directly in the viewport without the need to switch context to the graph editor.
- Sequencer Enhancements: Reorder clips, edit In and Out points, and change camera assignments in the new Sequencer Playlist.
- Substance Procedural Textures: Achieve a vast range of look variations with a new library of 80 Substance procedural textures.
- Craft Animation Tools: Easily create believable, complex camera movements that mimic real-world setups, with 4 new camera rigs from the Craft Director Studio™ animation tool.
- New Simulation Options: Create compelling dynamic visual effects in less time, with new simulation options that incorporate industry-leading technology into Maya.
- HumanIK Enhancements: Working with characters is now easier in both Maya 2012 and MotionBuilder 2012, with an enhanced interface and unified solver for HumanIK® technology (formerly implemented as FBIK in Maya).


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