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Gnomon School - Master Classes 2011: 3D Character Texturing and Enhancement in NUKE with Alex Cancado
Gnomon School - Master Classes 2011: 3D Character Texturing and Enhancement in NUKE with Alex Cancado Free & Full Download

Gnomon School - Master Classes 2011: 3D Character Texturing and Enhancement in NUKE with Alex Cancado
English | Video: h264, yuv420p, 1280x720, 449 kb/s | Audio: aac, 44100 Hz, s16 | 722 MB
Genre: Video training
Producing photo-real composites of CG characters is always a challenge. Waiting for mattes or passes from a CG department can mean long waits and lots of iterations. Using the 3D capabilities of NUKE along with animated models can make your job easier and allow a much faster turnaround than relying on the CG department.
Learn to utilize the 3D capabilities of NUKE to speed up character compositing. This class will cover exporting OBJ sequences for animated geometry from Autodesk Maya and importing them into NUKE. Using UV-based tools you will learn to build static and animated mattes. These mattes can be used directly or proofed out in NUKE and handed back to CG, avoiding the time consuming back-and-forth during development. You will see hands-on how this works inside NUKE and discuss real-world examples of how and why this was used in movies such as Percy Jackson and the Olympians: The Lightning Thief, Fright Night and Green Hornet.
ScreenShot

DOWNLOAD LINKS:
FILESONIC:
http://www.filesonic.com/file/4272787684/GSMC11-3DCTaEiN.part1.rar
http://www.filesonic.com/file/4272768744/GSMC11-3DCTaEiN.part2.rar
http://www.filesonic.com/file/4272791614/GSMC11-3DCTaEiN.part3.rar
FILEJUNGLE:
http://www.filejungle.com/f/Aq9ff3
http://www.filejungle.com/f/jnXrqc
http://www.filejungle.com/f/eWJM3Q
Learn to utilize the 3D capabilities of NUKE to speed up character compositing. This class will cover exporting OBJ sequences for animated geometry from Autodesk Maya and importing them into NUKE. Using UV-based tools you will learn to build static and animated mattes. These mattes can be used directly or proofed out in NUKE and handed back to CG, avoiding the time consuming back-and-forth during development. You will see hands-on how this works inside NUKE and discuss real-world examples of how and why this was used in movies such as Percy Jackson and the Olympians: The Lightning Thief, Fright Night and Green Hornet.
ScreenShot

DOWNLOAD LINKS:
FILESONIC:
http://www.filesonic.com/file/4272787684/GSMC11-3DCTaEiN.part1.rar
http://www.filesonic.com/file/4272768744/GSMC11-3DCTaEiN.part2.rar
http://www.filesonic.com/file/4272791614/GSMC11-3DCTaEiN.part3.rar
FILEJUNGLE:
http://www.filejungle.com/f/Aq9ff3
http://www.filejungle.com/f/jnXrqc
http://www.filejungle.com/f/eWJM3Q
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