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VRay 2 SP1 for 3ds Max 9.0, 2008, 2009, 2010, 2011, 2012 (x64/x86) Free & Full Download

VRay 2 SP1 for 3ds Max 9.0, 2008, 2009, 2010, 2011, 2012 x64/x86 | 804 Mb
VRay 2 SP1 - a powerful visualization tool that supports the Depth of Field (DOF), Motion Blur (effect of "smearing" in the motion), Displacement (displacement map, with increasing detail of three-dimensional objects). In addition, Vray 2 has its own light source, a system of sun-sky for realistic lighting with natural light, and the physical camera parameters, similar to a real photo and video cameras. System Vray Proxy allows rendering of extremely large volumes of similar objects, consisting of total tens of billions of polygons.
New features:
(*) Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material;
(*) Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions;
Modified features:
(*) The V-Ray RT render server prints out some more information in GPU mode (useful for troubleshooting);
(*) Added access to the V-Ray material override exclude list from MaxScript;
(*) Support for the four FumeFX render elements;
(*) Ability to call the "Calculate" and "Save to CSV file" operations on the VRayLightMeter from MaxScript;
(*) The "Browse" button for the "Split channels" file name now opens the folder with the currently selected name (if any);
(*) Added an environment override slot for VRayCarPaintMtl material;
(*) Added bump slot for the base layer of VRayCarPaintMtl material;
(*) Ability to turn off "trace reflections" for separately for each layer of the VRayCarPaintMtl material;
(*) Added MaxScript function, vrayEditDRSettings(), to open the DR settings window;
(*) Added possibility to specify user command-line options to 3dsmax.exe when started from the V-Ray DR spawner;
(*) VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing;
(*) XML output for the VRayRenderID render element;
(*) MaxScript-only option "dome_visibleOriginal" for dome lights to control filtering of the light texture for glossy rays;
(*) Added an option to VRayToon to compensate the camera exposure;
(*) Ability to map the radius in VRayDistanceTex with a texture;
(*) Option in VRayDistanceTex for a solid inside color;
(*) Custom V-Ray materials now work in the Hair&Fur modifier;
(*) Hair&Fur now produces the same object ID as the emitter object;
(*) The V-Ray bitmap to VRayHDRI converter script did not take into account the input gamma of textures;
(*) Crash with particular pre-render script that turns off V-Ray lights before rendering;
(*) VRayBlendMtl material blocks the material IDs of its sub-materials;
(*) V-Ray RT: Added support for RPManager material
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