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The Ultimate Programming Library E-Books Collection
The Ultimate Programming Library E-Books Collection Free & Full Download

The Ultimate Programming Library E-Books Collection
English | PDF | Ebook Collection | All In One | 3.68 GB
The Actually Useful Programming Library - Books
Unpacked version.
For those who don't want 3 gigs in order to grab just one book.
Book list:
3D Design - Programming:
3D Game Engine Architecture - Eberly - Morgan Kaufmann (2005).pdf
Beginning OpenGL Game Programming 2e - Benstead - Course tech (2009).pdf
Blender 2.5 Hotshot - Herreño - Packt (2011).pdf
Introducing Maya 2011 - Derakhshani - Sybex (2010):
Introducing Maya 2011 - Derakhshani - Sybex (2010) - Resource Disk.iso.zip
Introducing Maya 2011 - Derakhshani - Sybex (2010).pdf
Introducing Mudbox - Kermanikian - Wiley (2010).pdf
Mastering Autodesk Maya 2011 - Keller - Wiley (2010):
Mastering Autodesk Maya 2011 - Keller - Wiley (2010) - Project Files.rar
Mastering Autodesk Maya 2011 - Keller - Wiley (2010).pdf
Multi-Threaded Game Engine Design - Harbour - Course Tech (2011).pdf
OGRE 3D 1.7 Beginner's Guide - Felix Kerger - Packt (2010).pdf
Panda3D 1.7 Game Developer's Cookbook - Lang - Packt (2011):
Panda3D 1.7 Game Developer's Cookbook - Lang - Packt (2011) - Source Code.zip
Panda3D 1.7 Game Developer's Cookbook - Lang - Packt (2011).pdf
Unity:
Beginning 3D Game Development with Unity - Blackman - Apress (2011):
Apress.Beginning.3D.Game.Development.with.Unity.May.2011.epub
Apress.Beginning.3D.Game.Development.with.Unity.May.2011.mobi
Beginning 3D Game Development with Unity - Blackman - Apress (2011).pdf
Creating Games with Unity and Maya - Watkins - Focal Press (2011).pdf
Unity 3 Game Development Hotshot - Wittayabundit - Packt (2011).pdf
Unity 3D Game Development by Example Beginners Guide - Mclean - Packtpub (2010) - Cropped.pdf
Unity 3D Game Development by Example Beginners Guide - Mclean - Packtpub (2010).pdf
Unity Game Development Essentials - Goldstone - Packt (2009):
Unity Game Development Essentials - Goldstone - Packt (2009) - Assets and code.zip
Unity Game Development Essentials - Goldstone - Packt (2009).pdf
Agile - Best Practices:
Beautiful Code - (O'Reilly 2007).pdf
Beautiful Data - (O'Reilly 2009).pdf
Clean Code - A Handbook of Agile Software Craftsmanship - Martin - Prentice Hall (2009).pdf
Design Patterns Elements of Reusable Object Oriented Software (Crappy HTML to pdf version).pdf
Extream Programming Explained Embrace Change 1e - Beck - Creative Commons (2000).pdf
Extream Programming Explained Embrace Change 2e - Beck - Creative Commons (2005).chm
Head First Object Oriented Analysis and Design - O'Reilly (2007).pdf
Scrum in Action Agile Software Project Management and Development - Pham - Course Tech (2012).pdf
The Art of Agile Development - (2008).pdf
AI:
AI for Game Developers - Bourg, Seeman - O'Reilly (2004):
AI for Game Developers - Bourg, Seeman - O'Reilly (2004) - Examples.rar
AI for Game Developers - Bourg, Seeman - O'Reilly (2004).pdf
AI Game Development - Synthetic Creatures with Learning and Reactive Behaviors - New Riders (2003).chm
AI Game Engine Programming - Schwab - Charles River Media (2004).pdf
Artificial Intelligence for Games - Millington - Morgan Kaufmann (2006):
Artificial Intelligence for Games - Millington - Morgan Kaufmann (2006) - Source Code.rar
Artificial Intelligence for Games - Millington - Morgan Kaufmann (2006).pdf
Assembly:
Guide to Assembly Language - Streib - Springer (2011).pdf
Audio:
DAFX - Digital Audio Effects - Zolzer - Wiley (2002) .pdf
The Theory and Technique of Electronic Music (Draft) - Puckette - World Scientific (2006).pdf
C - C++:
Beginning C++ Through Game Programming 3e - Dawson - Course Tech (2011).pdf
C++ for Everyone 2e - Horstmann - Wiley (2012).pdf
C++ for Programmers - Deitel - Deitel (2009):
C++ for Programmers - Deitel - Deitel (2009).chm
C++ for Programmers - Examples - Deitel - Deitel (2009).zip
C++ How to Program - Dietel - Prentice Hall (2011) .pdf
The C Programming Language 2nd - Kernighan, Ritchie - Prentice Hall (1988).pdf
C# - .Net - XNA - Visual Studio:
Agile Principles Patterns and Practices In C# - Martin - Prentice Hall (2007) - From HTML.pdf
C# Game Programming For Serious Game Creation - Schuller - Course Tech (2011).pdf
C# 4.0 Unleashed - Smet - Sams (2011).pdf
C# 2010 and the .NET 4 Platform 5e - Troelsen - Apress (2010).pdf
Learning XNA 4.0 - Reed - O'Reilly (2011).pdf
Microsoft Visual Studio 2010 Unleashed - Snell, Powers - Sams (2010).pdf
MS 10226A - Programming in C# with Visual Studio 2010 Trainer Handbook:
MS 10226A - Programming in C# with Visual Studio 2010 - Lab Manual.pdf
MS 10226A - Programming in C# with Visual Studio 2010 - Trainer Handbook Vol1.pdf
MS 10226A - Programming in C# with Visual Studio 2010 - Trainer Handbook Vol2.pdf
Programming C# 4.0 6e - Griffiths, Adams, Liberty - O'Reilly (2010).pdf
Software Testing with Visual Studio 2010 - Levinson - Addison-Wesley (2011).pdf
Visual Studio 2010 and NET 4 Six in One - Wrox (2010).pdf
XNA 4.0 Game Development by Example - Jaegers - Packt (2010).pdf
Clojure:
Programming Clojure - Halloway - Pragmatic (2009).pdf
The Joy of Clojure - Fogus, Houser - Manning (2010).pdf
Computer Science:
Computer Organization And Design The Hardware Software Interface - Patterson, Hennessy - Morgan Kaufmann (2005).pdf
Core Techniques and Algorithms in Game Programming - Dalmau - New Riders (2003).pdf
Data Structures for Game Programmers - Penton - Premier (2003).pdf
Head First Object Oriented Analysis and Design - McLaughlin, Pollice, West - O'Reilly (2007).pdf
Software Engineering for Game Developers - Flynt, Salem - Thomson (2005).pdf
Structure and Interpretation of Comptuer Programs:
MIT CS 6.001 Lecture Notes.zip
SICP 2e (HTML Based) - Ableson, Sussman*2 - MIT Press (1996).pdf
SICP 2e (Large Text) - Ableson, Sussman*2 - MIT Press (1996).pdf
The Object-Oriented Thought Process - Weisfeld - Addison-Wesley (2009).pdf
D:
Learn to Tango with D - Bell, Igesund, Kelly, Parker - Apress (2007).pdf
The D Programming Language - Alexandrescu - Addision-Wesley (2010).pdf
Design:
Typography - Smashing (2011).pdf
Domain Specific Languages:
DSLs in Action - Ghosh - Manning (2011).pdf
Erlang:
Erlang and OTP in Action - Logan, Merrit, Carlsson - Manning (2010).pdf
Erlang Programming - Cesarini, Thompson - O'Reilly (2009).pdf
Programming Erlang - Armstrong - Pragmatic (2007).pdf
Flash:
Flash Professional CS5 Visual QuickStart Guide - Ulrich - Peachpit (2011).pdf
Game Design:
Beginning Game Level Design - Feil, Scattergood - Course Tech (2005).pdf
Chris Crawford on Game Design - Crawford - New Riders (2003).chm
Game Architecture and Design - Rollings, Morris - New Riders (2004).pdf
Game Character Design Complete - Franson, Thomas - Course Tech (2007).pdf
Game Design Foundations - Pedersen - Wordware (2003).chm
Game Design Theory and Practice - Rouse - Wordware (2005).chm
Postmortems From GameDeveloper - Grossman - CMP (2003).pdf
Ultimate Game Design Building Game Worlds - Meigs - McGraw-Hill (2003).pdf
Go:
Learning Go - Gieben (2011).pdf
Haskell:
Haskell Language Report 2010.pdf
Learn You a Haskell for Great Good - Lipovaca - No Starch (2011).pdf
Real World Haskell - O’Sullivan, Goerzen, Stewart - O'Reilly (2009).pdf
HTML - CSS:
Canvas Pocket Reference - Flanagan - O'Reilly (2011).pdf
HTML5 and CSS3 - Hogan - Pragmatic (2010):
HTML5 and CSS3 - Hogan - Pragmatic (2010) - Code.zip
HTML5 and CSS3 - Hogan - Pragmatic (2010).pdf
HTML5 for Web Designers - Keith - A Book Apart (2010).pdf
Learn HTML and CSS with w3schools - Wiley (2010).pdf
Pro HTML5 Programming - Lubbers, Albers, Salim - Apress (2010).pdf
Smashing CSS - Meyer - Wiley (2010).pdf
Java:
Beginning Java SE 6 Game Programming 3e - Harbour - Course Tech (2012).pdf
Big Jave (4th Ed) - Cay Horstmann - Wiley (2010).pdf
Java - How to program 9e - Deitel - Deitel (2012).pdf
Java and Mac OS X Developer Reference - Wiley (2010).pdf
javascript:
Eloquent javascript - No Starch (2011).pdf
jQuery - Recipes a Problem Solution Approach - Apress (2010).pdf
jQuery 1.4 Reference Guide - Packtpub (2010).pdf
jQuery in Action - Manning (2008).pdf
jQuery Pocket Reference - O'Reilly (2011).pdf
jQuery Recipes - A Problem Solution Approach - Apress (2010).pdf
jQuery.1.4.Reference.Guide - Packtpub (2010).pdf
Practical Prototype and script.aculo.us - Apress (2008).pdf
Pragmatic Guide to javascript - Pragmatic (2010).pdf
Prototype and script.aculo.us - Pragmatic (2007).pdf
Lisp:
Land of Lisp - Barski (No Starch Press 2011).pdf
Maths:
3D Geometry Tutorials - Geometric Tools (2008).rar
3D Math Primer for Graphics and Game Development - Dunn, Parberry - Wordware (2002).pdf
A Beginners Guide to Graph Theory 2e - Wallis - Birkhauser (2007).pdf
A First Course in Linear Algebra - ver 2.22 - Beezer (2011):
00 Textbook - KindleDX.pdf
00 Textbook - Sony505.pdf
00 Textbook.pdf
01 Archetype summary.pdf
02 Flashcards.pdf
03 Sage Supplement Files.zip
03 Sage Supplement.pdf
A Problem Course in Mathematical Logic - Bilaniuk - Creative Commons (2003).pdf
Algorithmic Graph Theory - Joyner, Nguyen, Cohen - Creative Commons (2011).pdf
An Introduction To Linear Algebra - Kuttler (2010).pdf
An Introduction to Modern Mathematical Computing with Maple - Borwein, Skerritt - Springer (2011).pdf
Beginning Math and Physics for Game Programmers - Stahler - New riders (2004).chm
Calculus 7e - Stewart - Brooks-Cole (2012).pdf
Calculus for AP Early Trancendentals - Rogawski, Cannon - Freeman (2012).pdf
Calculus Without Limits - Almost - Sparks - Self-Published (2005).pdf
College Physics 9e - Serway, Vuille - Brooks-Cole (2011).pdf
Combinatorics The Rota Way - Rota, Kunk, Yan - Cambridge (2009).pdf
Engineering Mathematics 6e - Bird - Newnes (2010).pdf
Game Physics - Eberly - Morgan Kaufmann (2004).pdf
Jewish Problems - Khovanova, Radul - MIT (2011).pdf
Linear Algebra and Its Applications 4e - Lay - Addison-Wesley (2012).pdf
Linear Algebra and Its Applications 4e - Stang - Thompson (2006).pdf
Linear Algebra in 25 Lectures - Denton, Waldron - Creative Commons (2011).pdf
Mathematics and Physics for Programmers - Pallai - Charles River (2005).pdf
Mathematics for 3D Game Programming and Computer Graphics 2e - Lengyel - Charles River (2004).pdf
Physics For Game Programmers - Palmer - Apress (2005).pdf
Physics for Scientists and Engineers with Modern Physics 8e - Serway, Jewett - Brooks-Cole (2010).pdf
Precalculus 9e - Sullivan - Prentice Hall (2012).pdf
Precalculus A Problems-Oriented Approach - Cohen - Thomson (2005).pdf
Precalculus A Right Triangle Approach 4e - Beecher, Penna, Bittinger - Addison-Wesley (2012).pdf
Technical Mathematics with Calculus - Calter - Wiley (2011).pdf
Thomas' Calculus 12e - Thomas, Weir, Hass - Addison-Wesley (2010):
Thomas' Calculus 12e - Thomas, Weir, Hass - Addison-Wesley (2010) - Multivariable Solutions.zip
Thomas' Calculus 12e - Thomas, Weir, Hass - Addison-Wesley (2010) - Single Variable Solutions.zip
Thomas' Calculus 12e - Thomas, Weir, Hass - Addison-Wesley (2010).pdf
Objective-C - Cocoa - OS X:
_Apple:
Blocks Programming Topics - Apple (2011).pdf
Cocoa Application Tutorial - Apple (2009).pdf
Cocoa Fundamentals - Apple (2010).pdf
Objective-C - Apple (2010).pdf
OpenGL Programming Guide for Mac OS X - Apple (2011).pdf
Quartz 2D Programming Guide - Apple (2009).pdf
Beginning iPhone Games Development - Apress (2010).pdf
Beginning Mac OS X Snow Leopard Programming - 7Summits (2010).pdf
Beginning Mac Programming - Pragmatic (2010).pdf
Cocoa and Objective C Up and Running - OReilly (2010).pdf
Cocoa Programming a Quick Start Guide for Developers - Pragmatic (2010).pdf
Cocoa Programming Developer's Handbook - Addison-Wesley (2010):
Cocoa Programming Developer's Handbook - Addison-Wesley (2010) - Examples.zip
Cocoa Programming Developer's Handbook - Addison-Wesley (2010).pdf
Cocoa Recipes for Mac OS X - Peachpit (2010) .pdf
Learn C on the Mac - Apress (2009).pdf
Learn Cocoa on the Mac - Apress (2010).pdf
Learn Objective–C on the Mac - Apress (2009).pdf
Learning Objective-C 2.0 - Addison-Wesly (2011).pdf
Mac Programming for Absolute Beginners - Apress - (2011).pdf
Objective-C Developer Reference - Wiley (2011).pdf
Objective-C for Absolute Beginners - Apress - (2010).pdf
Objective-C Phrasebook - Addley-Weston (2011).pdf
Objective-C Phrasebook - Addley-Weston (2011).pdf
Objective-C Visual QuickStart Guide - Holzner - Peachpit (2010).pdf
Pro Objective-C Design Patterns for iOS - Apress (2010).pdf
Programming in Objective-C 3e - Kochan - Addison-Wesly (2011).epub
Programming in Objective-C 3e - Kochan - Addison-Wesly (2011).pdf
Perl:
Modern Perl - Warden - Chromatic (2010).pdf
Philosophy:
Hackers and Painters - Graham (O'Reilly 2010).pdf
Programming Languages:
Concepts of Programming Languages.pdf
Game Programming Golden Rules - Brownlow - Charles River (2004).pdf
Programming Language Pragmatics 2e - Michael Scott - Morgan Kauffman (2006).pdf
Seven Languages in Seven Weeks - Tate (Pragmatic 2010).pdf
Python:
Beginning Game Development with Python and Pygame - McGugan - Apress (2007).pdf
Dive Into Python 3 - Pilgram - Creative Commons (2009):
Dive Into Python 3 - Pilgram - Creative Commons (2009) - Examples.zip
Dive Into Python 3 - Pilgram - Creative Commons (2009).pdf
Hands-on Python Tutorial - Harrington - Loyola (2011).pdf
Head First Python - Barry - O'Reilly (2011).pdf
Invent Your Own Computer Games with Python 2e - Sweigart - Creative Commons (2010).pdf
Learn Python The Hard Way 2e - Zed Shaw - (2011).pdf
Learning Python 4e - Lutz - O'Reilly (2009).pdf
Programming in Python 3 2e - Mark Summerfield - Addison Wesley (2009).pdf
Programming Python 4e - O'Reilly (2010).pdf
Python scripting for Computational Science 3e - Langtangen - Springer (2008).pdf
The Python Standard Library by Example - Doug Hellmann - Addison Wesley (2011).epub
The Python Standard Library by Example - Doug Hellmann - Addison Wesley (2011).pdf
The Quick Python Book 2e - Vernon Ceder - Manning (2010).pdf
RegEx:
Regular Expressions Cookbook - Goyvaerts, Levithan - OReilly (2009).pdf
Ruby - Rails:
Agile Web Development with Rails 4e (Rails 3.1) - Ruby, Thomas, Hansson - Pragmatic (2011) :
Agile Web Development with Rails 4e (Rails 3.1) - Ruby, Thomas, Hansson - Pragmatic (2011).epub
Agile Web Development with Rails 4e (Rails 3.1) - Ruby, Thomas, Hansson - Pragmatic (2011).pdf
Clever Alogrithms (Not so clever code) - Brownlee (2011).pdf
Crafting Rails Applications - (Pragmatic Mar 2011).pdf
Eloquent Ruby - Olson (Addison Wesley 2011).pdf
Metaprogramming Ruby - Perrotta (Pragmatic 2010).pdf
Programming Ruby 1.9 3e - Pragmatic (2010).pdf
Rails AntiPatterns - Addison-Wesly (2011).pdf
Rails Test Prescriptions - Rappin (Pragmatic 2011).pdf
Ruby Best Practices - O'Reilly (With cover 2009).pdf
Ruby on Rails 3 Tutorial - Addison-Wesly (2011).pdf
Ruby Programming - Jerry Ford - Course Tech (2011).pdf
The Rails 3 Way 2nd Edition - Addison Wesley (2010).pdf
The Well Grounded Rubyist - Black - Manning (2009):
The Well Grounded Rubyist - Black - Manning (2009).pdf
The Well Grounded Rubyist - Source Code - Black - Manning (2009).zip
Using JRuby - Pragmatic (2011).pdf
Why's (Poignant) Guide to Ruby - why the lucky stiff - Creative Commons (2005).pdf
Scala:
Programming in Scala 2e - Artima (2010).pdf
Scheme:
Simple Scheme - Introducing Computer Science - Harvey, Wright - MIT Press (1999).pdf
Teach Yourself Scheme in Fixnum Days - Dorai Sitaram - Creative Commons (2004).pdf
The Little Schemer - Friedman, Felleisen - MIT Press (1995).pdf
The Seasoned Schemer - Friedman, Felleisen - MIT Press (1995).pdf
Small Talk:
Computer Programming using GNU Smalltalk - Gökel - Creative Commons (2009):
Computer Programming using GNU Smalltalk - Gökel - Creative Commons (2009) - Source Code.zip
Computer Programming using GNU Smalltalk - Gökel - Creative Commons (2009).pdf
Inside Smalltalk Vol 1 - LaLonde, Pugh - Prentice-Hall (1990).pdf
Inside Smalltalk Vol 2 - LaLonde, Pugh - Prentice-Hall (1990).pdf
Pharo by Example - Black, Ducasse, Nierstrasz, Pollet- Creative Commons (2009).pdf
Smalltalk Best Practice Patterns (draft) - Kent Beck - Prentice-Hall (1996).pdf
Smalltalk By Example - Sharp - Creative Commons (1997).pdf
Smalltalk with Style - Kilmas, Skublics, Thomas - Printice-Hall (1996).pdf
Smalltalk, Objects, and Design - Liu (Self Published 1999).pdf
The Art and Science of Smalltalk - Lewis, Simon - Prentice Hall (1995).pdf
Test-Driven Development:
Test Driven Development A practicle Guide - David Astels (2003) chm.pdf
Test-Driven Development By Example - Kent Beck (2002).chm
Test-Driven Development By Example - Kent Beck (2002).pdf
User Experience:
The Elements of User Experience 2nd - Garrett (New Riders 2011).pdf
Version Control:
Version Control by Example - Sink - Creative Commons (2011).pdf
Link Are Interchangable. It Means You Can Download Any Part Form Any Server (1 Part Bitshare, 1 Part Extabit, 1 Part Share Flare, 1 Part Ul.to ...) And Later Extract It . No Problem At All
Thanks For Download and Best Wish For You ^^.
3D Design - Programming:
3D Game Engine Architecture - Eberly - Morgan Kaufmann (2005).pdf
Beginning OpenGL Game Programming 2e - Benstead - Course tech (2009).pdf
Blender 2.5 Hotshot - Herreño - Packt (2011).pdf
Introducing Maya 2011 - Derakhshani - Sybex (2010):
Introducing Maya 2011 - Derakhshani - Sybex (2010) - Resource Disk.iso.zip
Introducing Maya 2011 - Derakhshani - Sybex (2010).pdf
Introducing Mudbox - Kermanikian - Wiley (2010).pdf
Mastering Autodesk Maya 2011 - Keller - Wiley (2010):
Mastering Autodesk Maya 2011 - Keller - Wiley (2010) - Project Files.rar
Mastering Autodesk Maya 2011 - Keller - Wiley (2010).pdf
Multi-Threaded Game Engine Design - Harbour - Course Tech (2011).pdf
OGRE 3D 1.7 Beginner's Guide - Felix Kerger - Packt (2010).pdf
Panda3D 1.7 Game Developer's Cookbook - Lang - Packt (2011):
Panda3D 1.7 Game Developer's Cookbook - Lang - Packt (2011) - Source Code.zip
Panda3D 1.7 Game Developer's Cookbook - Lang - Packt (2011).pdf
Unity:
Beginning 3D Game Development with Unity - Blackman - Apress (2011):
Apress.Beginning.3D.Game.Development.with.Unity.May.2011.epub
Apress.Beginning.3D.Game.Development.with.Unity.May.2011.mobi
Beginning 3D Game Development with Unity - Blackman - Apress (2011).pdf
Creating Games with Unity and Maya - Watkins - Focal Press (2011).pdf
Unity 3 Game Development Hotshot - Wittayabundit - Packt (2011).pdf
Unity 3D Game Development by Example Beginners Guide - Mclean - Packtpub (2010) - Cropped.pdf
Unity 3D Game Development by Example Beginners Guide - Mclean - Packtpub (2010).pdf
Unity Game Development Essentials - Goldstone - Packt (2009):
Unity Game Development Essentials - Goldstone - Packt (2009) - Assets and code.zip
Unity Game Development Essentials - Goldstone - Packt (2009).pdf
Agile - Best Practices:
Beautiful Code - (O'Reilly 2007).pdf
Beautiful Data - (O'Reilly 2009).pdf
Clean Code - A Handbook of Agile Software Craftsmanship - Martin - Prentice Hall (2009).pdf
Design Patterns Elements of Reusable Object Oriented Software (Crappy HTML to pdf version).pdf
Extream Programming Explained Embrace Change 1e - Beck - Creative Commons (2000).pdf
Extream Programming Explained Embrace Change 2e - Beck - Creative Commons (2005).chm
Head First Object Oriented Analysis and Design - O'Reilly (2007).pdf
Scrum in Action Agile Software Project Management and Development - Pham - Course Tech (2012).pdf
The Art of Agile Development - (2008).pdf
AI:
AI for Game Developers - Bourg, Seeman - O'Reilly (2004):
AI for Game Developers - Bourg, Seeman - O'Reilly (2004) - Examples.rar
AI for Game Developers - Bourg, Seeman - O'Reilly (2004).pdf
AI Game Development - Synthetic Creatures with Learning and Reactive Behaviors - New Riders (2003).chm
AI Game Engine Programming - Schwab - Charles River Media (2004).pdf
Artificial Intelligence for Games - Millington - Morgan Kaufmann (2006):
Artificial Intelligence for Games - Millington - Morgan Kaufmann (2006) - Source Code.rar
Artificial Intelligence for Games - Millington - Morgan Kaufmann (2006).pdf
Assembly:
Guide to Assembly Language - Streib - Springer (2011).pdf
Audio:
DAFX - Digital Audio Effects - Zolzer - Wiley (2002) .pdf
The Theory and Technique of Electronic Music (Draft) - Puckette - World Scientific (2006).pdf
C - C++:
Beginning C++ Through Game Programming 3e - Dawson - Course Tech (2011).pdf
C++ for Everyone 2e - Horstmann - Wiley (2012).pdf
C++ for Programmers - Deitel - Deitel (2009):
C++ for Programmers - Deitel - Deitel (2009).chm
C++ for Programmers - Examples - Deitel - Deitel (2009).zip
C++ How to Program - Dietel - Prentice Hall (2011) .pdf
The C Programming Language 2nd - Kernighan, Ritchie - Prentice Hall (1988).pdf
C# - .Net - XNA - Visual Studio:
Agile Principles Patterns and Practices In C# - Martin - Prentice Hall (2007) - From HTML.pdf
C# Game Programming For Serious Game Creation - Schuller - Course Tech (2011).pdf
C# 4.0 Unleashed - Smet - Sams (2011).pdf
C# 2010 and the .NET 4 Platform 5e - Troelsen - Apress (2010).pdf
Learning XNA 4.0 - Reed - O'Reilly (2011).pdf
Microsoft Visual Studio 2010 Unleashed - Snell, Powers - Sams (2010).pdf
MS 10226A - Programming in C# with Visual Studio 2010 Trainer Handbook:
MS 10226A - Programming in C# with Visual Studio 2010 - Lab Manual.pdf
MS 10226A - Programming in C# with Visual Studio 2010 - Trainer Handbook Vol1.pdf
MS 10226A - Programming in C# with Visual Studio 2010 - Trainer Handbook Vol2.pdf
Programming C# 4.0 6e - Griffiths, Adams, Liberty - O'Reilly (2010).pdf
Software Testing with Visual Studio 2010 - Levinson - Addison-Wesley (2011).pdf
Visual Studio 2010 and NET 4 Six in One - Wrox (2010).pdf
XNA 4.0 Game Development by Example - Jaegers - Packt (2010).pdf
Clojure:
Programming Clojure - Halloway - Pragmatic (2009).pdf
The Joy of Clojure - Fogus, Houser - Manning (2010).pdf
Computer Science:
Computer Organization And Design The Hardware Software Interface - Patterson, Hennessy - Morgan Kaufmann (2005).pdf
Core Techniques and Algorithms in Game Programming - Dalmau - New Riders (2003).pdf
Data Structures for Game Programmers - Penton - Premier (2003).pdf
Head First Object Oriented Analysis and Design - McLaughlin, Pollice, West - O'Reilly (2007).pdf
Software Engineering for Game Developers - Flynt, Salem - Thomson (2005).pdf
Structure and Interpretation of Comptuer Programs:
MIT CS 6.001 Lecture Notes.zip
SICP 2e (HTML Based) - Ableson, Sussman*2 - MIT Press (1996).pdf
SICP 2e (Large Text) - Ableson, Sussman*2 - MIT Press (1996).pdf
The Object-Oriented Thought Process - Weisfeld - Addison-Wesley (2009).pdf
D:
Learn to Tango with D - Bell, Igesund, Kelly, Parker - Apress (2007).pdf
The D Programming Language - Alexandrescu - Addision-Wesley (2010).pdf
Design:
Typography - Smashing (2011).pdf
Domain Specific Languages:
DSLs in Action - Ghosh - Manning (2011).pdf
Erlang:
Erlang and OTP in Action - Logan, Merrit, Carlsson - Manning (2010).pdf
Erlang Programming - Cesarini, Thompson - O'Reilly (2009).pdf
Programming Erlang - Armstrong - Pragmatic (2007).pdf
Flash:
Flash Professional CS5 Visual QuickStart Guide - Ulrich - Peachpit (2011).pdf
Game Design:
Beginning Game Level Design - Feil, Scattergood - Course Tech (2005).pdf
Chris Crawford on Game Design - Crawford - New Riders (2003).chm
Game Architecture and Design - Rollings, Morris - New Riders (2004).pdf
Game Character Design Complete - Franson, Thomas - Course Tech (2007).pdf
Game Design Foundations - Pedersen - Wordware (2003).chm
Game Design Theory and Practice - Rouse - Wordware (2005).chm
Postmortems From GameDeveloper - Grossman - CMP (2003).pdf
Ultimate Game Design Building Game Worlds - Meigs - McGraw-Hill (2003).pdf
Go:
Learning Go - Gieben (2011).pdf
Haskell:
Haskell Language Report 2010.pdf
Learn You a Haskell for Great Good - Lipovaca - No Starch (2011).pdf
Real World Haskell - O’Sullivan, Goerzen, Stewart - O'Reilly (2009).pdf
HTML - CSS:
Canvas Pocket Reference - Flanagan - O'Reilly (2011).pdf
HTML5 and CSS3 - Hogan - Pragmatic (2010):
HTML5 and CSS3 - Hogan - Pragmatic (2010) - Code.zip
HTML5 and CSS3 - Hogan - Pragmatic (2010).pdf
HTML5 for Web Designers - Keith - A Book Apart (2010).pdf
Learn HTML and CSS with w3schools - Wiley (2010).pdf
Pro HTML5 Programming - Lubbers, Albers, Salim - Apress (2010).pdf
Smashing CSS - Meyer - Wiley (2010).pdf
Java:
Beginning Java SE 6 Game Programming 3e - Harbour - Course Tech (2012).pdf
Big Jave (4th Ed) - Cay Horstmann - Wiley (2010).pdf
Java - How to program 9e - Deitel - Deitel (2012).pdf
Java and Mac OS X Developer Reference - Wiley (2010).pdf
javascript:
Eloquent javascript - No Starch (2011).pdf
jQuery - Recipes a Problem Solution Approach - Apress (2010).pdf
jQuery 1.4 Reference Guide - Packtpub (2010).pdf
jQuery in Action - Manning (2008).pdf
jQuery Pocket Reference - O'Reilly (2011).pdf
jQuery Recipes - A Problem Solution Approach - Apress (2010).pdf
jQuery.1.4.Reference.Guide - Packtpub (2010).pdf
Practical Prototype and script.aculo.us - Apress (2008).pdf
Pragmatic Guide to javascript - Pragmatic (2010).pdf
Prototype and script.aculo.us - Pragmatic (2007).pdf
Lisp:
Land of Lisp - Barski (No Starch Press 2011).pdf
Maths:
3D Geometry Tutorials - Geometric Tools (2008).rar
3D Math Primer for Graphics and Game Development - Dunn, Parberry - Wordware (2002).pdf
A Beginners Guide to Graph Theory 2e - Wallis - Birkhauser (2007).pdf
A First Course in Linear Algebra - ver 2.22 - Beezer (2011):
00 Textbook - KindleDX.pdf
00 Textbook - Sony505.pdf
00 Textbook.pdf
01 Archetype summary.pdf
02 Flashcards.pdf
03 Sage Supplement Files.zip
03 Sage Supplement.pdf
A Problem Course in Mathematical Logic - Bilaniuk - Creative Commons (2003).pdf
Algorithmic Graph Theory - Joyner, Nguyen, Cohen - Creative Commons (2011).pdf
An Introduction To Linear Algebra - Kuttler (2010).pdf
An Introduction to Modern Mathematical Computing with Maple - Borwein, Skerritt - Springer (2011).pdf
Beginning Math and Physics for Game Programmers - Stahler - New riders (2004).chm
Calculus 7e - Stewart - Brooks-Cole (2012).pdf
Calculus for AP Early Trancendentals - Rogawski, Cannon - Freeman (2012).pdf
Calculus Without Limits - Almost - Sparks - Self-Published (2005).pdf
College Physics 9e - Serway, Vuille - Brooks-Cole (2011).pdf
Combinatorics The Rota Way - Rota, Kunk, Yan - Cambridge (2009).pdf
Engineering Mathematics 6e - Bird - Newnes (2010).pdf
Game Physics - Eberly - Morgan Kaufmann (2004).pdf
Jewish Problems - Khovanova, Radul - MIT (2011).pdf
Linear Algebra and Its Applications 4e - Lay - Addison-Wesley (2012).pdf
Linear Algebra and Its Applications 4e - Stang - Thompson (2006).pdf
Linear Algebra in 25 Lectures - Denton, Waldron - Creative Commons (2011).pdf
Mathematics and Physics for Programmers - Pallai - Charles River (2005).pdf
Mathematics for 3D Game Programming and Computer Graphics 2e - Lengyel - Charles River (2004).pdf
Physics For Game Programmers - Palmer - Apress (2005).pdf
Physics for Scientists and Engineers with Modern Physics 8e - Serway, Jewett - Brooks-Cole (2010).pdf
Precalculus 9e - Sullivan - Prentice Hall (2012).pdf
Precalculus A Problems-Oriented Approach - Cohen - Thomson (2005).pdf
Precalculus A Right Triangle Approach 4e - Beecher, Penna, Bittinger - Addison-Wesley (2012).pdf
Technical Mathematics with Calculus - Calter - Wiley (2011).pdf
Thomas' Calculus 12e - Thomas, Weir, Hass - Addison-Wesley (2010):
Thomas' Calculus 12e - Thomas, Weir, Hass - Addison-Wesley (2010) - Multivariable Solutions.zip
Thomas' Calculus 12e - Thomas, Weir, Hass - Addison-Wesley (2010) - Single Variable Solutions.zip
Thomas' Calculus 12e - Thomas, Weir, Hass - Addison-Wesley (2010).pdf
Objective-C - Cocoa - OS X:
_Apple:
Blocks Programming Topics - Apple (2011).pdf
Cocoa Application Tutorial - Apple (2009).pdf
Cocoa Fundamentals - Apple (2010).pdf
Objective-C - Apple (2010).pdf
OpenGL Programming Guide for Mac OS X - Apple (2011).pdf
Quartz 2D Programming Guide - Apple (2009).pdf
Beginning iPhone Games Development - Apress (2010).pdf
Beginning Mac OS X Snow Leopard Programming - 7Summits (2010).pdf
Beginning Mac Programming - Pragmatic (2010).pdf
Cocoa and Objective C Up and Running - OReilly (2010).pdf
Cocoa Programming a Quick Start Guide for Developers - Pragmatic (2010).pdf
Cocoa Programming Developer's Handbook - Addison-Wesley (2010):
Cocoa Programming Developer's Handbook - Addison-Wesley (2010) - Examples.zip
Cocoa Programming Developer's Handbook - Addison-Wesley (2010).pdf
Cocoa Recipes for Mac OS X - Peachpit (2010) .pdf
Learn C on the Mac - Apress (2009).pdf
Learn Cocoa on the Mac - Apress (2010).pdf
Learn Objective–C on the Mac - Apress (2009).pdf
Learning Objective-C 2.0 - Addison-Wesly (2011).pdf
Mac Programming for Absolute Beginners - Apress - (2011).pdf
Objective-C Developer Reference - Wiley (2011).pdf
Objective-C for Absolute Beginners - Apress - (2010).pdf
Objective-C Phrasebook - Addley-Weston (2011).pdf
Objective-C Phrasebook - Addley-Weston (2011).pdf
Objective-C Visual QuickStart Guide - Holzner - Peachpit (2010).pdf
Pro Objective-C Design Patterns for iOS - Apress (2010).pdf
Programming in Objective-C 3e - Kochan - Addison-Wesly (2011).epub
Programming in Objective-C 3e - Kochan - Addison-Wesly (2011).pdf
Perl:
Modern Perl - Warden - Chromatic (2010).pdf
Philosophy:
Hackers and Painters - Graham (O'Reilly 2010).pdf
Programming Languages:
Concepts of Programming Languages.pdf
Game Programming Golden Rules - Brownlow - Charles River (2004).pdf
Programming Language Pragmatics 2e - Michael Scott - Morgan Kauffman (2006).pdf
Seven Languages in Seven Weeks - Tate (Pragmatic 2010).pdf
Python:
Beginning Game Development with Python and Pygame - McGugan - Apress (2007).pdf
Dive Into Python 3 - Pilgram - Creative Commons (2009):
Dive Into Python 3 - Pilgram - Creative Commons (2009) - Examples.zip
Dive Into Python 3 - Pilgram - Creative Commons (2009).pdf
Hands-on Python Tutorial - Harrington - Loyola (2011).pdf
Head First Python - Barry - O'Reilly (2011).pdf
Invent Your Own Computer Games with Python 2e - Sweigart - Creative Commons (2010).pdf
Learn Python The Hard Way 2e - Zed Shaw - (2011).pdf
Learning Python 4e - Lutz - O'Reilly (2009).pdf
Programming in Python 3 2e - Mark Summerfield - Addison Wesley (2009).pdf
Programming Python 4e - O'Reilly (2010).pdf
Python scripting for Computational Science 3e - Langtangen - Springer (2008).pdf
The Python Standard Library by Example - Doug Hellmann - Addison Wesley (2011).epub
The Python Standard Library by Example - Doug Hellmann - Addison Wesley (2011).pdf
The Quick Python Book 2e - Vernon Ceder - Manning (2010).pdf
RegEx:
Regular Expressions Cookbook - Goyvaerts, Levithan - OReilly (2009).pdf
Ruby - Rails:
Agile Web Development with Rails 4e (Rails 3.1) - Ruby, Thomas, Hansson - Pragmatic (2011) :
Agile Web Development with Rails 4e (Rails 3.1) - Ruby, Thomas, Hansson - Pragmatic (2011).epub
Agile Web Development with Rails 4e (Rails 3.1) - Ruby, Thomas, Hansson - Pragmatic (2011).pdf
Clever Alogrithms (Not so clever code) - Brownlee (2011).pdf
Crafting Rails Applications - (Pragmatic Mar 2011).pdf
Eloquent Ruby - Olson (Addison Wesley 2011).pdf
Metaprogramming Ruby - Perrotta (Pragmatic 2010).pdf
Programming Ruby 1.9 3e - Pragmatic (2010).pdf
Rails AntiPatterns - Addison-Wesly (2011).pdf
Rails Test Prescriptions - Rappin (Pragmatic 2011).pdf
Ruby Best Practices - O'Reilly (With cover 2009).pdf
Ruby on Rails 3 Tutorial - Addison-Wesly (2011).pdf
Ruby Programming - Jerry Ford - Course Tech (2011).pdf
The Rails 3 Way 2nd Edition - Addison Wesley (2010).pdf
The Well Grounded Rubyist - Black - Manning (2009):
The Well Grounded Rubyist - Black - Manning (2009).pdf
The Well Grounded Rubyist - Source Code - Black - Manning (2009).zip
Using JRuby - Pragmatic (2011).pdf
Why's (Poignant) Guide to Ruby - why the lucky stiff - Creative Commons (2005).pdf
Scala:
Programming in Scala 2e - Artima (2010).pdf
Scheme:
Simple Scheme - Introducing Computer Science - Harvey, Wright - MIT Press (1999).pdf
Teach Yourself Scheme in Fixnum Days - Dorai Sitaram - Creative Commons (2004).pdf
The Little Schemer - Friedman, Felleisen - MIT Press (1995).pdf
The Seasoned Schemer - Friedman, Felleisen - MIT Press (1995).pdf
Small Talk:
Computer Programming using GNU Smalltalk - Gökel - Creative Commons (2009):
Computer Programming using GNU Smalltalk - Gökel - Creative Commons (2009) - Source Code.zip
Computer Programming using GNU Smalltalk - Gökel - Creative Commons (2009).pdf
Inside Smalltalk Vol 1 - LaLonde, Pugh - Prentice-Hall (1990).pdf
Inside Smalltalk Vol 2 - LaLonde, Pugh - Prentice-Hall (1990).pdf
Pharo by Example - Black, Ducasse, Nierstrasz, Pollet- Creative Commons (2009).pdf
Smalltalk Best Practice Patterns (draft) - Kent Beck - Prentice-Hall (1996).pdf
Smalltalk By Example - Sharp - Creative Commons (1997).pdf
Smalltalk with Style - Kilmas, Skublics, Thomas - Printice-Hall (1996).pdf
Smalltalk, Objects, and Design - Liu (Self Published 1999).pdf
The Art and Science of Smalltalk - Lewis, Simon - Prentice Hall (1995).pdf
Test-Driven Development:
Test Driven Development A practicle Guide - David Astels (2003) chm.pdf
Test-Driven Development By Example - Kent Beck (2002).chm
Test-Driven Development By Example - Kent Beck (2002).pdf
User Experience:
The Elements of User Experience 2nd - Garrett (New Riders 2011).pdf
Version Control:
Version Control by Example - Sink - Creative Commons (2011).pdf
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