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Lynda: Building and Monetizing Game Apps for iOS with Todd Perkins 2011(Reup Links)
Date: 9 February 2012 | Author: datalife | Views: 97    

Lynda: Building and Monetizing Game Apps for iOS with Todd Perkins 2011(Reup Links) Free & Full Download

Lynda: Building and Monetizing Game Apps for iOS with Todd Perkins 2011(Reup Links)

Lynda: Building and Monetizing Game Apps for iOS with Todd Perkins 2011
English | mov 198 kb/s | 960x600 15.00 fps(r) | aac 95 kb/s (eng) | 469 MB
Genre: VideoTraining

Author Todd Perkins uses Objective-C and Xcode to build Mole It!, a full-featured game app for the iPhone and iPad that can be downloaded for free from the iOS App Store. The finished app implements Game Center functionality as well as channels for generating revenue. The course introduces the open-source gaming framework cocos2d and explains the fundamental classes necessary for creating a game. The course also shows how to incorporate multi-touch capabilities, customize a game's appearance, set up iAds and in-app purchasing, and configure leaderboards that record and display scores. Exercise files accompany the course.

Topics include:
Using scenes, layers, and sprites
Accessing accelerometer data
Understanding cocos2d actions
Creating simple frame animations
Handling touches in a game
Adding sound
Enabling a pause feature
Including support for Retina display and the iPad
Understanding iAd, Store Kit, and Game Kit delegate methods
Using the cocos2d forums
Screenshot:

Lynda: Building and Monetizing Game Apps for iOS with Todd Perkins 2011(Reup Links)


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