Results for : "motionbuilder"

Game creation using Maya Motionbuilder and Unity 3D
eLearning | 1.84 GB
eLearning | 1.84 GB

Digital Tutors - Creating Walk Cycles in MotionBuilder 2012 DVD-iNKiSO
English | ISO | 891MB
Genre: eLearning
In this series of lessons, you will learn how to create a walk cycle in MotionBuilder. In this course you will learn how to build a walk cycle in MotionBuilder. One step at a time, we’ll dissect the body mechanics of a walk. We’ll learn the key positions of a walk, we’ll learn how to use MotionBuilder's Pose Controls to build a cycle in a fraction of the time it would normally take. We'll learn how to create seamless cycles, explore ways to add convincing follow-through and weight, and also learn a technique for translating a cycle forward through space. In the end, you'll understand how to produce a walk that is natural, and that has a little personality.

Digital-Tutors: Maya to MotionBuilder Integration
55 min. 18 sec. | Released on September 1, 2011 | Project Files Included (15 MB) | 252 Mb
Video: VP6 (.flv) 1280x720 15fps 700Kbps | Audio: MP3 44.1KHz 96Kbps 1ch
Genre: Elearning
In this course, we will learn a Maya to MotionBuilder workflow. We'll start by learning how to clean up and optimize a motion captured-driven skeleton inside of Maya. We'll then learn how to Characterize the skeleton for retargeting within MotionBuilder. Afterwards, we'll explore the inter-operability between MotionBuilder and Maya and discuss how to work with their new Send To feature for transporting files back and forth between the two applications in a fraction of the time. We'll learn the retargeting process in MotionBuilder and also learn how to work with its Control Rig and Animation Layering systems to finesse performances. Finally, we'll send the animation back to Maya to finalize our scene. By the end of this series of lessons, you'll learn how to use the tools in both Maya and MotionBuilder to polish, enhance, and retarget your character animations in half the time it would normally take.

Digital-Tutors: Creating Walk Cycles in MotionBuilder 2012
1 hrs. 24 min. | Released on September 1, 2011 | Project Files Included (409 MB) | 882 Mb
Video: VP6 (.flv) 1280x720 15fps 700Kbps | Audio: MP3 44.1KHz 96Kbps 1ch
Genre: Elearning
In this series of lessons, you will learn how to create a walk cycle in MotionBuilder.

Game creation using Maya Motionbuilder and Unity 3D
eLearning | 1.84 GB

Game creation using Maya Motionbuilder and Unity 3D
eLearning | 1.84 GB

Game creation using Maya Motionbuilder and Unity 3D
English | AVI | Camtasia 1218 kbps 29.970 fps | 1152x720 | PCM 705 kbps 44 KHz | 1.84 GB
Genre: elearning

Game creation using Maya Motionbuilder and Unity 3D
eLearning | 1.84 GB
In this module you will learn how to create a 3D game with the assets you created in the Environmental Storytelling Module.

Autodesk MotionBuilder 2012 (32/64Bit) | 1.06 GB
Autodesk MotionBuilder 2012 software delivers new tools for virtual movie-making, performance animation, and stereoscopic productions, and enhanced interoperability with other products in the Autodesk® Entertainment Creation Suites 2012.

Digital Tutors - Characterizing Skeletons with MotionBuilder
English | VP6 293 kbps | 782 x 646 | MP3 96 Kbps | 217.7 MB
Project files: included | Genre: eLearning
English | VP6 293 kbps | 782 x 646 | MP3 96 Kbps | 217.7 MB
Project files: included | Genre: eLearning
We'll begin this project by bringing in a correctly formatted skeleton and characterize it. We'll then go into how to manually characterize a skeleton if yor naming convention differs from MotionBuilder's. We'll then learn how to characterize a quadruped rig and how to get around specific issues that can crop up while working with quadrupeds. This series of lessons will take us through the process of bringing in your external skeletons and creating the FBIK rig on top of them so you can use the power of MotionBuilder on your own characters.

Digital Tutors: Characterizing Skeletons with MotionBuilder (Included Files Project)
English | VP6 293 kbps | 782 x 646 | MP3 96 Kbps | 215 MB
Genre: eLearning
In this course we will learn how to take external skeletons or bone structures and characterize or in other words format them so MotionBuilder understands them and can create a rig over them.

DigitalTutors: Characterizing Skeletons with MotionBuilder (Included Files Project)
English | VP6 293 kbps | 782 x 646 | MP3 96 Kbps | 215 MB
Genre: eLearning
In this course we will learn how to take external skeletons or bone structures and characterize, or in other words, format them so MotionBuilder understands them and can create a rig over them.

Digital Tutors - Characterizing Skeletons in MotionBuilder
English | VP6 293 kbps | 782x646 | MP3@96Kbps | 218MB
Genre: eLearning
English | VP6 293 kbps | 782x646 | MP3@96Kbps | 218MB
Genre: eLearning
In this course we will learn how to take external skeletons or bone structures and characterize, or in other words, format them so MotionBuilder understands them and can create a rig over them.

Digital Tutors: Characterizing Skeletons with MotionBuilder (Included Files Project)
English | VP6 293 kbps | 782 x 646 | MP3 96 Kbps | 215 MB
Genre: eLearning
In this course we will learn how to take external skeletons or bone structures and characterize, or in other words, format them so MotionBuilder understands them and can create a rig over them.

Autodesk MotionBuilder v2012 WIN32
TEAM XFORCE | 531MB
