
Monkey Game Development Beginners Guide
2012 | 402 Pages | ISBN: 1849692033 | EPUB + PDF + Code | 5 MB + 4 MB + 2 MB
2012 | 402 Pages | ISBN: 1849692033 | EPUB + PDF + Code | 5 MB + 4 MB + 2 MB
Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.

Corona SDK Mobile Game Development: Beginner's Guide By Michelle M. Fernandez
2012 | 408 Pages | ISBN: 1849691886 | EPUB + PDF + Code | 10 MB + 9 MB + 23 MB
2012 | 408 Pages | ISBN: 1849691886 | EPUB + PDF + Code | 10 MB + 9 MB + 23 MB
Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball � downloaded three million times, famously knocking Angry Birds off the top spot. You don�t need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games.

Professional Sitecore Development By John West
2012 | 552 Pages | ISBN: 047093901X | EPUB + PDF | 20 MB + 29 MB
The first book on the shelf to cover Sitecore development
Sitecore is the leading provider of .NET CMS software and, as such, helps businesses increase revenue and decrease costs. This authoritative guide walks you through the process of creating a Sitecore web site. You'll discover how to handle the initial installation, take a look at the .Net development process, learn how to use the APIs, and finally deploy the site. Using a linear approach, this book guides you through the entire Sitecore process from start to finish.

Cornelis Murre - Epigenetic Regulation of Lymphocyte Development
Published: 2012-01-31 | ISBN: 3642241026 | PDF | 201 pages | 4.78 MB
Published: 2012-01-31 | ISBN: 3642241026 | PDF | 201 pages | 4.78 MB
Previous observations, generated by many in the field, have provided a first glimpse into the epigenetic mechanisms that underpin lymphocyte and myeloid development. We are only now beginning to merge the multitude of observations into a common framework. At the same time it has become more difficult for the individual mind to comprehend more than a tiny focused fraction of it. The studies described in this volume serve as a starting point to familiarize one self with the multifarious differences in epigenetic designs that orchestrate the progression of developing blood cells. They also may serve as a general paradigm for the mechanisms that underpin the control of eukaryotic gene expression.

Greg Shackles, "Mobile Development with C#: Building Native iOS, Android, and Windows Phone Applications"
English | ISBN: 1449320236 | 2012 | 174 pages | EPUB + PDF | 5 + 9,5 MB
English | ISBN: 1449320236 | 2012 | 174 pages | EPUB + PDF | 5 + 9,5 MB
It's true: you can build native apps for iOS, Android, and Windows Phone with C# and the .NET Framework--with help from MonoTouch and Mono for Android. This hands-on guide shows you how to reuse one codebase across all three platforms by combining the business logic layer of your C# app with separate, fully native UIs. It's an ideal marriage of platform-specific development and the "write once, run everywhere" philosophy.

[Digital Tutors] Creative Development: Hard Surface Modeling Workflows in 3ds Max with Stas Poritskiy
English | VP6, 1280*720 pixels, 16:9, 15 fps, 1000 Kbit/s | MP3, 44.1 KHz, 96.0 Kbps, Mono | 4.39 GB
Genre: Video Training
English | VP6, 1280*720 pixels, 16:9, 15 fps, 1000 Kbit/s | MP3, 44.1 KHz, 96.0 Kbps, Mono | 4.39 GB
Genre: Video Training
Over the course of this 3ds Max tutorial we will look at the efficient application of the various modifiers that are available in 3ds Max and how we can use them to speed up a hard surface modeling workflow. Throughout these lessons we will discover ways of troubleshooting problem topology and learn how to reproduce a 3D model from a perspective reference illustration. By the end of this tutorial you will have learned efficient modeling workflows in 3ds Max.

Digital-Tutors Creative Development: Modeling a Human Marionette in Softimage and ZBrush
English | Include Project Files | VP6, 1280*720 pixels, 16:9, 15 fps, 1000 Kbit/s | MP3, 44.1 KHz, 96.0 Kbps, Mono | 2.31 GB
Genre: Video Training
English | Include Project Files | VP6, 1280*720 pixels, 16:9, 15 fps, 1000 Kbit/s | MP3, 44.1 KHz, 96.0 Kbps, Mono | 2.31 GB
Genre: Video Training
In this ZBrush tutorial we will explore different techniques to build a character from scratch. Throughout the lessons we will model, pose, texture and shade a 3D character.

Guanghua Yu - The Development of the Chinese Legal System: Change and Challenges
Published: 2010-12-22 | ISBN: 0415594200 | PDF | 352 pages | 2.53 MB
Published: 2010-12-22 | ISBN: 0415594200 | PDF | 352 pages | 2.53 MB
In recent years the Chinese legal system has undergone many reforms and this book brings the literature up to date, offering a contemporary account of the law and administration in China.

Digital-Tutors Creative Development: Modeling a Human Marionette in Softimage and ZBrush
English | Include Project Files | VP6, 1280*720 pixels, 16:9, 15 fps, 1000 Kbit/s | MP3, 44.1 KHz, 96.0 Kbps, Mono | 2.31 GB
Genre: Video Training
English | Include Project Files | VP6, 1280*720 pixels, 16:9, 15 fps, 1000 Kbit/s | MP3, 44.1 KHz, 96.0 Kbps, Mono | 2.31 GB
Genre: Video Training
In this ZBrush tutorial we will explore different techniques to build a character from scratch. Throughout the lessons we will model, pose, texture and shade a 3D character.

Digital-Tutors � Creative Development: Creating Long Hair Using FiberMesh in ZBrush with Joseph Drust
English | .flv 798 kbps | 1280 x 720 15fps | mp3 96kbps | 2h 07mn | 1.23 Gb | Project Files: 485 MB
Release Date: May 1, 2012 | Author: Joseph Drust | Required Software: ZBrush 4R3
Genre: Tutorials
In this ZBrush tutorial we will learn how to quickly setup long hair using FiberMesh onto a simple base head. Until now hair inside of ZBrush has primarily been sculpted. Using the new FiberMesh system inside of ZBrush 4R3 we can take a simple base mesh and apply fibers to the model to create more realistic long hair. With the power of ZBrush these fibers can be quickly groomed to achieve a wide array of hair styles. This tutorial will cover some tips and tricks to help speed up usage with FiberMesh to get your models hair that salon look.

iPad and iPhone App Development (Fall 2011)
English | Mp4 480x272 | ACC Stereo | eLearning | 6.83 GB
Course Description
Updated for iOS 5. Tools and APIs required to build applications for the iPhone and iPad platform using the iOS SDK. User interface designs for mobile devices and unique user interactions using multi-touch technologies. Object-oriented design using model-view-controller paradigm, memory management, Objective-C programming language. Other topics include: object-oriented database API, animation, multi-threading and performance considerations.

Digital Tutors - Creative Development Character Concepting Workflows for Games in Photoshop (2012 ENG)
English | VP6, 1280*720 pixels, 16:9, 15 fps, 1000 Kbit/s | MP3, 44.1 KHz, 96.0 Kbps, Mono | 884 MB
Genre: Video Training
English | VP6, 1280*720 pixels, 16:9, 15 fps, 1000 Kbit/s | MP3, 44.1 KHz, 96.0 Kbps, Mono | 884 MB
Genre: Video Training
In this Photoshop tutorial we will look at the basic principles of designing a video game character utilizing Photoshop as a drawing and painting tool.
Tutorials

Digital Tutors - Creative Development: Creating a Matte Painting in 3ds Max with Vue xStream
2 hrs. 2 min. | English | 2012 | MP4 | aac, 44100 Hz | h264, yuv420p, 1280x720 | 842 MB
Genre: Video Traning
In this tutorial we will learn about the integration between 3ds Max and Vue xStream for creating digital environments. Throughout these lessons we will look at the basic parameters needed when constructing environments inside Vue. We will also look at building an efficient pipeline between 3ds Max and Vue. By the end of this tutorial, we will have gone over integrating seamless integration between multiple pieces of software in order to achieve our final image.

eBooks