Tutorials Tutorials
Date: 25 May 2012 | Author: golemsonbi | Views: 35    
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[University of Michigan] Model Thinking - Modeling Systems (2012)
English | h264, yuv420p, 960x540, 10.00 fps | aac, 44100 Hz, stereo | 1.79 GB
Genre: Video Training


about the Course We Live in a Complex World with Diverse People, Firms, and governments Whose behaviors aggregate to Produce novel, Unexpected Phenomena. We see political uprisings, market crashes, and a never ending array of social trends. How do We make sense of IT? Models. Evidence shows that people who think with models consistently outperform those who don't. And, moreover People Who Think with lots of models outperform People Who Only use one.
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Digital-Tutors Creative Development: Modeling a Human Marionette in Softimage and ZBrush
English | Include Project Files | VP6, 1280*720 pixels, 16:9, 15 fps, 1000 Kbit/s | MP3, 44.1 KHz, 96.0 Kbps, Mono | 2.31 GB
Genre: Video Training


In this ZBrush tutorial we will explore different techniques to build a character from scratch. Throughout the lessons we will model, pose, texture and shade a 3D character.
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Digital-Tutors Creative Development: Modeling a Human Marionette in Softimage and ZBrush
English | Include Project Files | VP6, 1280*720 pixels, 16:9, 15 fps, 1000 Kbit/s | MP3, 44.1 KHz, 96.0 Kbps, Mono | 2.31 GB
Genre: Video Training


In this ZBrush tutorial we will explore different techniques to build a character from scratch. Throughout the lessons we will model, pose, texture and shade a 3D character.
Tutorials Tutorials
Date: 21 May 2012 | Author: golemsonbi | Views: 21    
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Digital Tutors - Polygon Modeling Workflows in CINEMA 4D
2012 | English | 3 hrs. 1 min. | FLV | VP6, 1280*720 pixels | MP3, 44.1 KHz, 96.0 Kbps | 1.17 GB
Genre: Video Traning


In this series of lessons we�ll learn to use CINEMA 4D's unique modeling workflow to create organic polygon models. We'll start out by talking about what polygons are and what the advantages and disadvantages are of using them. Then, using a dinosaur as an example, we'll use CINEMA 4D's procedural, hierarchy-based workflow in combination with traditional polygon techniques to build an organic model from scratch. We'll cover polygon tools that will allow you to extrude, cut, or subdivide your geometry as well as generators that will allow you to work symmetrically and to see a smoothed version of your model as you work. In the end you'll have a great idea of the power and flexibility CINEMA 4D offers when building polygonal models.
Tutorials Tutorials
Date: 21 May 2012 | Author: golemsonbi | Views: 18    
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10 Ways to Improve Your Modeling in Maya [2010 , ENG]
Language: English | 1:30 | 782x646 | .Flv | Mp3 - 96Kbps | 506 MB
Genre: eLearning

At Digital-Tutors, we've found that many students starting out in modeling have difficulty in creating the specific vision they have. In many cases it's not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. So, to give you a head start on your modeling, we've put together a number of tips collected from production and from teaching students that will help you build the best models you can with minimal frustration.
We'll talk about breaking down our modeling projects into manageable chunks. Then we'll cover methods for staying aware of as much information as possible about our geometry while we work. We'll cover specific techniques for adding circular resolution to square objects and go over setting up image planes. This course is meant for students that have some modeling experience and are familiar with some modeling tools but would like a few tips for creating a smoother workflow and getting better results.
Tutorials Tutorials
Date: 21 May 2012 | Author: golemsonbi | Views: 19    
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Modeling Hard Surface Curvature in 3ds Max [2012 , ENG]
Language: English | 1h 12min | 782x646 | .Flv | Mp3 - 96Kbps | 429 MB
Genre: eLearning

In this course we will use the Graphite modeling tools to build a football helmet in 3ds Max.
A big challenge when building hard surface models that have curves and contours is adding resolution without introducing unwanted changes in the shape. The Graphite Modeling toolset has a number of tools we can use to solve this problem. In this course we will explore the use of these tools by building a football helmet. We'll be able to quickly create and modify hard surface geometry using tools like Set Flow and Flow Connect that will maintain the curvature of the mesh. Upon completion, you'll have a better understanding of some of the modeling tools in 3ds max and how you can put those tools to use in creating well shaped geometry with clean topology for your own projects.
Tutorials Tutorials
Date: 19 May 2012 | Author: golemsonbi | Views: 10    
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Modeling Architectural Destruction in Maya 2009
Language: English | 1 hrs 57 min | 784x656 | VP6F | Mp3 - 96Kbps | 719 MB
Genre: eLearning

In this series of lessons we're going to use a variety of modeling tools and techniques to create damage effects using a building.
Damaging 3d models presents some interesting challenges and creates new issues from a modeling point of view. Perhaps you now need to build an engine because a shot calls for the hood of your CG car to be damaged. Or the walls of your set have been damaged, displaying their inner structure. We'll cover some basic techniques for adding the needed resolution to the models. We'll talk about how different types of materials react to damage - wood vs. metal or concrete. We'll cover methods for breaking apart pieces of geometry as well as dressing the set and using dynamics to add rubble very quickly. Once done, you'll be able to apply what you've learned and start destroying your own 3d models.
Tutorials Tutorials
Date: 19 May 2012 | Author: golemsonbi | Views: 13    
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Digital Tutors - Maya Modeling Reference Library: Edit UVs
2 hrs. 2 min. | FLV | VP6, 1280*720 pixels | MP3, 44.1 KHz, 96.0 Kbps | English | 612 MB
Genre: Video Traning


In this series of Maya tutorials, we will be taking a detailed look at each of the commands found in Maya's Edit UVs menu. Each video tutorial is a self-contained lesson centering on one of the commands found in the Edit UVs menu in Maya. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. Over the course of these tutorialss, we'll take a detailed look at each of the Edit UVs commands and how each of them can be used to speed up our workflow.